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  #1  
Oud 16-03-2006, 14:20
steffeh steffeh is offline
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Posts: 3.332
Css Fps Tips/hints

Hoe speel ik terug met de standaard config? Als ik nu gewoon de autoexec en config delete werkt het dan?
Neen, als je die twee dingen delete heb je waarschijnlijk nog steeds de ungetweaked config. Als je het bestand clientregistry.blob delete in je steam mapje, je cfg map delete in je source map en dan steam restart zal alles terug standaard zijn.

FPS IMPROVEMENT COMMANDS

cl_phys_props_enable 0 -- disables all the little cans and the rubbish
cl_phys_props_max 0 -- sets range at which props show up
cl_ragdoll_physics_enable 0 -- makes the models disappear once they are killed
cl_show_splashes 0 -- no splashes, i don't know which ones, but who cares lol
cl_smooth 0 -- a little less beauty, but 5-10 more fps
fog_enable 0 -- removes the fog, better fps and visability
fog_enable_water_fog 0 -- removes fog again
mat_bloom 0 -- disables the bloom smile smiley
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_dxlevel -- directx that css should use
mat_fastnobump 1 -- faster bump mapping
mat_fastspecular 1 -- faster specular mapping
mat_mipmaptextures 0 -- makes textures lose their quality with distance, more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_avglight 0 -- average lighting on objects won't exist anymore (default 2)
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_decals 0 -- no decals, way more fps
r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes!
r_eyegloss 0 -- -
r_eyemove 0 -- -
r_eyeshift_x 0 -- -
r_eyeshift_y 0 -- -
r_eyeshift_z 0 -- -
r_eyesize 0 -- -
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
r_rainradius 0 -- as i understand it, you won't see the rain
r_rainsimulate 0 -- disables rain, thus more fps
r_rainsplashpercentage 0 -- no splashes on the water from the rain
r_rootlod # -- level of detail, from 1(min) to 7(max)
mat_picmip -- 0 -> 4 where 4 is the worst quality of textures

<-- Usefull -->

cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model
cl_interpolate 0 -- same as before, to use together
cl_lagcomp_errorcheck 1 --
cl_showfps 1 -- shows your current fps in upper right corner
con_enable 1 -- enables console
jpeg_quality 100 -- 100% quality screenshots that you take
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures
perfvisualbenchmark -- built in benchmarking utility
showhitlocation 1 -- shows where you're hit
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice (for weapon names check autobuy.txt in cstrike directory, this is good for making 1 key buy all you need tongue smiley buy aliases)
autobuy -- you just bought a weapon(s) you chose in cl_setautobuy

<-- Command line statements -->

-condebug -- add debug messages to ingame console
-console -- enables console in your game
-developer # -- Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
-heapsize (number) -- dependant on the amount of ram you have (usually you should put the half of the full ammount), it MAY increase fps
-exec <filename> -- executes a .cfg file in cfg directory (like autoexec for example)
-motdfile -- executes a .txt file, motd like in 1.6
-nojoy -- i heard it could boost a little the game load speed (took it from 1.6, didn't try)
-noipx -- same thing
-noforcemaccel -- cpl fix for mouse
-noforcemparms -- that disables
-noforcemspd -- XP mouse acceleration
-startwindowed -- run in window
-sw -- software rendering mode
-dxlevel -- 70 80 81 or 90 (directX version)
__________________
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gijdagedoan

Laatst aangepast door steffeh op 04-04-2006 om 09:42.
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  #2  
Oud 01-04-2006, 21:42
steffeh steffeh is offline
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Aangemeld op: 06-02-2005
Posts: 3.332
Casey's Source Config & Tweak Guide

Last Updated: 3/06/06

Below is my expanded tweak guide for getting the best performance out of CS: Source.

Drivers

First and foremost, drivers are key to performance; but not all drivers are created equal, and no one driver is right for every card. It is up to you to research and test to find the best driver for your specific card. However, below are some generally recommended 3rd-party drivers for your brand of card. One thing to keep in mind: Just because a driver is newer doesn't mean it's better. You'll need to test different versions to find out which one best suits your card.

ATi Recommended Drivers:

OmegaDrivers
DNA-Drivers

nVidia Recommended Drivers:

DNA-Drivers
NGO Drivers

When removing previous driver installations, it's very important to make sure all files and registry entries have been removed before installing your new driver. Following these directions should help ensure your old drivers are properly uninstalled and new ones installed:

* Download, install, and update Driver Cleaner
* Download new driver
* Uninstall previous driver via Add/Remove Programs in the Control Panel
* Reboot in Safe Mode (F
* Run Driver Cleaner
* Reboot
* Install new driver


Note: If you have discovered an optimal driver for a specific model of card, feel free to PM me and I'll compile a list of recommended drivers for different card models.

Launch Options

Source has many performance-friendly launch options built-in that you may find give you a significant performance gain.

Launch properties can be added by right-clicking Counter-Strike: Source in Steam's My Games menu, clicking Properties, then Launch Options.

-dxlevel: Sets the DirectX level Source runs in.

You may find that setting this value lower than what your card can actually support to yield a performance increase. For example, a DirectX 9 card may run significantly faster in DirectX 8. Below is the recommended usage:

* -dxlevel 90 for DirectX 9
* -dxlevel 81 for DirectX 8.1
* -dxlevel 80 for DirectX 8
* -dxlevel 70 for DirectX 7


-heapsize: Dedicates a specific amount of memory to Source.

Increasing the allotted memory can yield substantial performance gains. However, it is important that you dedicate the right amount of memory. Dedicating too much or too little could actually cause a performance decrease.

It is recommended you dedicate half of your system memory. Below is the recommended usage:

* 512MB System Memory: -heapsize 262144
* 1GB System Memory: -heapsize 524288
* 2GB System Memory: -heapsize 1048576


(I'll add more later.)

CVARs

The following is a list of CVAR tweaks I've compiled through experimenting and various research. These commands help to strike an appropriate balance between quality and performance. Keep in mind, a really long config does not constitute a really good config! You can find other CFGs that basically destroy the look of the game or include countless unnecessary CVARs--this isn't one of them. I tried to maintain the appeal of Source while making it playable. These commands are CAL / CSP compliant.

Simply paste the following into Notepad, and save the file as autoexec.cfg in your Steam\SteamApps\your@email.com\counter-strike source\cstrike\cfg folder.

Note: The comments will not interfere with the commands.

//Casey's Source Config
//Updated 3/02/06

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_antialias // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _verify processor support before enabling_
// r_3dnow 1
// r_mmx 1
// r_sse 1
// r_sse2 1

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

clear
echo "_casey's config loaded_"


------------------------------------------------------------------
bron : http://forums.caleague.com/showthread.php?t=549



Deze config boost je performance behoorlijk, maar alles blijft legaal(en word niet geblocked door cvarblock en dergelijke) Deze config staat ook bekend onder de "Niss" config. Dit is echter geript, dit is de orginele.
__________________
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gijdagedoan
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  #3  
Oud 04-04-2006, 10:38
Souledge Souledge is offline
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Aangemeld op: 20-03-2006
Posts: 28
Wanneer ik deze Cvars invoer in ".../steamapps/cstrike/cfg/config.cfg" en ik probeer CS te starten, dan start hij steam. een box komt met "preparing to launch cs source" voor 3-4 seconden en gaat dan weer weg, zonder cs source op te starten?

Help?
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  #4  
Oud 04-04-2006, 22:39
adeph adeph is offline
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Aangemeld op: 07-03-2006
Posts: 1.373
Quote:
Oorspronkelijk gepost door Souledge
Wanneer ik deze Cvars invoer in ".../steamapps/cstrike/cfg/config.cfg" en ik probeer CS te starten, dan start hij steam. een box komt met "preparing to launch cs source" voor 3-4 seconden en gaat dan weer weg, zonder cs source op te starten?

Help?


niew topic maken ?
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  #5  
Oud 11-04-2006, 21:02
steffeh steffeh is offline
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Aangemeld op: 06-02-2005
Posts: 3.332
cl_minmodels

De oude command cl_minmodels werkt, in combinatie met andere commands

cl_min_ct 1/2/3 -> poppetje 1 2 of 3
cl_min_t 1/2/3 -> poppetje 1 2 of 3
cl_minmodels 0/1 Aan of uit
__________________
Heddegijdagezeetgehadminderdawerklukwoardhoedoedeg ijdahoedoedegijdahoehedde
gijdagedoan
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  #6  
Oud 11-04-2006, 21:54
adeph adeph is offline
Master Member
 
Aangemeld op: 07-03-2006
Posts: 1.373
Quote:
Oorspronkelijk gepost door steffeh
De oude command cl_minmodels werkt, in combinatie met andere commands

cl_min_ct 1/2/3 -> poppetje 1 2 of 3
cl_min_t 1/2/3 -> poppetje 1 2 of 3
cl_minmodels 0/1 Aan of uit


juistem, cl_minmodels 1 is aan

cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"

zo zijn de mijnes
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  #7  
Oud 09-08-2006, 10:29
Blixie Blixie is offline
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Aangemeld op: 09-08-2006
Posts: 2
Quote:
Oorspronkelijk gepost door steffeh Bekijk post
Casey's Source Config & Tweak Guide

Last Updated: 3/06/06

Below is my expanded tweak guide for getting the best performance out of CS: Source.

Drivers

First and foremost, drivers are key to performance; but not all drivers are created equal, and no one driver is right for every card. It is up to you to research and test to find the best driver for your specific card. However, below are some generally recommended 3rd-party drivers for your brand of card. One thing to keep in mind: Just because a driver is newer doesn't mean it's better. You'll need to test different versions to find out which one best suits your card.

ATi Recommended Drivers:

OmegaDrivers
DNA-Drivers

nVidia Recommended Drivers:

DNA-Drivers
NGO Drivers

When removing previous driver installations, it's very important to make sure all files and registry entries have been removed before installing your new driver. Following these directions should help ensure your old drivers are properly uninstalled and new ones installed:

* Download, install, and update Driver Cleaner
* Download new driver
* Uninstall previous driver via Add/Remove Programs in the Control Panel
* Reboot in Safe Mode (F
* Run Driver Cleaner
* Reboot
* Install new driver


Note: If you have discovered an optimal driver for a specific model of card, feel free to PM me and I'll compile a list of recommended drivers for different card models.

Launch Options

Source has many performance-friendly launch options built-in that you may find give you a significant performance gain.

Launch properties can be added by right-clicking Counter-Strike: Source in Steam's My Games menu, clicking Properties, then Launch Options.

-dxlevel: Sets the DirectX level Source runs in.

You may find that setting this value lower than what your card can actually support to yield a performance increase. For example, a DirectX 9 card may run significantly faster in DirectX 8. Below is the recommended usage:

* -dxlevel 90 for DirectX 9
* -dxlevel 81 for DirectX 8.1
* -dxlevel 80 for DirectX 8
* -dxlevel 70 for DirectX 7


-heapsize: Dedicates a specific amount of memory to Source.

Increasing the allotted memory can yield substantial performance gains. However, it is important that you dedicate the right amount of memory. Dedicating too much or too little could actually cause a performance decrease.

It is recommended you dedicate half of your system memory. Below is the recommended usage:

* 512MB System Memory: -heapsize 262144
* 1GB System Memory: -heapsize 524288
* 2GB System Memory: -heapsize 1048576


(I'll add more later.)

CVARs

The following is a list of CVAR tweaks I've compiled through experimenting and various research. These commands help to strike an appropriate balance between quality and performance. Keep in mind, a really long config does not constitute a really good config! You can find other CFGs that basically destroy the look of the game or include countless unnecessary CVARs--this isn't one of them. I tried to maintain the appeal of Source while making it playable. These commands are CAL / CSP compliant.

Simply paste the following into Notepad, and save the file as autoexec.cfg in your Steam\SteamApps\your@email.com\counter-strike source\cstrike\cfg folder.

Note: The comments will not interfere with the commands.

//Casey's Source Config
//Updated 3/02/06

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_antialias // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _verify processor support before enabling_
// r_3dnow 1
// r_mmx 1
// r_sse 1
// r_sse2 1

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

clear
echo "_casey's config loaded_"


------------------------------------------------------------------
bron : http://forums.caleague.com/showthread.php?t=549



Deze config boost je performance behoorlijk, maar alles blijft legaal(en word niet geblocked door cvarblock en dergelijke) Deze config staat ook bekend onder de "Niss" config. Dit is echter geript, dit is de orginele.

Weet niet waar jij met je gedachten zit dat die Caseys config een rip is van "nis config" Want dat is dikke BULLShit ..

Caseys config is dus absoluut geen RIP van "nis config" Dus ga geen leugens vertellen plz....
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  #8  
Oud 09-08-2006, 10:47
mnqE's avatar
mnqE mnqE is offline
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Aangemeld op: 06-04-2005
Posts: 1.383
Quote:
Oorspronkelijk gepost door Blixie Bekijk post
Weet niet waar jij met je gedachten zit dat die Caseys config een rip is van "nis config" Want dat is dikke BULLShit ..

Caseys config is dus absoluut geen RIP van "nis config" Dus ga geen leugens vertellen plz....

niss config is rip van keesie

en dat is ook precies wat hij zegt..
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  #9  
Oud 09-08-2006, 18:30
MindLezZ MindLezZ is offline
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Aangemeld op: 07-01-2005
Locatie: Spacing
Posts: 1.062
Quote:
Oorspronkelijk gepost door Xaruz Bekijk post
niss config is rip van keesie

en dat is ook precies wat hij zegt..

ilja ownt en dat is NisS get your facts right ilja heeft hem zelf gebouwt!
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  #10  
Oud 20-08-2006, 16:02
TorNaDo's avatar
TorNaDo TorNaDo is offline
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Aangemeld op: 30-01-2006
Locatie: Benschop
Posts: 193
Ik zie de map niet meer door de scope heen in me awp enz.
het is gewoon bruin
Dit bedoel ik:

(dit is dus een google plaatje bij mij is het gewoon bruin en zie je dat mooie effect niet)
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Laatst aangepast door TorNaDo op 20-08-2006 om 16:10.
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