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#1
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Css Fps Tips/hints
Hoe speel ik terug met de standaard config? Als ik nu gewoon de autoexec en config delete werkt het dan?
Neen, als je die twee dingen delete heb je waarschijnlijk nog steeds de ungetweaked config. Als je het bestand clientregistry.blob delete in je steam mapje, je cfg map delete in je source map en dan steam restart zal alles terug standaard zijn. FPS IMPROVEMENT COMMANDS cl_phys_props_enable 0 -- disables all the little cans and the rubbish cl_phys_props_max 0 -- sets range at which props show up cl_ragdoll_physics_enable 0 -- makes the models disappear once they are killed cl_show_splashes 0 -- no splashes, i don't know which ones, but who cares lol cl_smooth 0 -- a little less beauty, but 5-10 more fps fog_enable 0 -- removes the fog, better fps and visability fog_enable_water_fog 0 -- removes fog again mat_bloom 0 -- disables the bloom smile smiley mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line) mat_dxlevel -- directx that css should use mat_fastnobump 1 -- faster bump mapping mat_fastspecular 1 -- faster specular mapping mat_mipmaptextures 0 -- makes textures lose their quality with distance, more fps mat_specular 0 -- removes specular lighting but may yield fps gain mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance r_avglight 0 -- average lighting on objects won't exist anymore (default 2) r_decal_cullsize 1 -- makes textures look good only when you get close, better fps r_decals 0 -- no decals, way more fps r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes! r_eyegloss 0 -- - r_eyemove 0 -- - r_eyeshift_x 0 -- - r_eyeshift_y 0 -- - r_eyeshift_z 0 -- - r_eyesize 0 -- - r_lod -1 -- worse texture quality, big fps boost r_propsmaxdist 1000 and less -- less objects fading distance = better performance r_rainradius 0 -- as i understand it, you won't see the rain r_rainsimulate 0 -- disables rain, thus more fps r_rainsplashpercentage 0 -- no splashes on the water from the rain r_rootlod # -- level of detail, from 1(min) to 7(max) mat_picmip -- 0 -> 4 where 4 is the worst quality of textures <-- Usefull --> cl_crosshairscale (number) -- changes your crosshair size in-game cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model cl_interpolate 0 -- same as before, to use together cl_lagcomp_errorcheck 1 -- cl_showfps 1 -- shows your current fps in upper right corner con_enable 1 -- enables console jpeg_quality 100 -- 100% quality screenshots that you take mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures perfvisualbenchmark -- built in benchmarking utility showhitlocation 1 -- shows where you're hit soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource. cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice (for weapon names check autobuy.txt in cstrike directory, this is good for making 1 key buy all you need tongue smiley buy aliases) autobuy -- you just bought a weapon(s) you chose in cl_setautobuy <-- Command line statements --> -condebug -- add debug messages to ingame console -console -- enables console in your game -developer # -- Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) -heapsize (number) -- dependant on the amount of ram you have (usually you should put the half of the full ammount), it MAY increase fps -exec <filename> -- executes a .cfg file in cfg directory (like autoexec for example) -motdfile -- executes a .txt file, motd like in 1.6 -nojoy -- i heard it could boost a little the game load speed (took it from 1.6, didn't try) -noipx -- same thing -noforcemaccel -- cpl fix for mouse -noforcemparms -- that disables -noforcemspd -- XP mouse acceleration -startwindowed -- run in window -sw -- software rendering mode -dxlevel -- 70 80 81 or 90 (directX version)
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Heddegijdagezeetgehadminderdawerklukwoardhoedoedeg ijdahoedoedegijdahoehedde gijdagedoan Laatst aangepast door steffeh op 04-04-2006 om 09:42. |
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#2
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Casey's Source Config & Tweak Guide
Last Updated: 3/06/06 Below is my expanded tweak guide for getting the best performance out of CS: Source. Drivers First and foremost, drivers are key to performance; but not all drivers are created equal, and no one driver is right for every card. It is up to you to research and test to find the best driver for your specific card. However, below are some generally recommended 3rd-party drivers for your brand of card. One thing to keep in mind: Just because a driver is newer doesn't mean it's better. You'll need to test different versions to find out which one best suits your card. ATi Recommended Drivers: OmegaDrivers DNA-Drivers nVidia Recommended Drivers: DNA-Drivers NGO Drivers When removing previous driver installations, it's very important to make sure all files and registry entries have been removed before installing your new driver. Following these directions should help ensure your old drivers are properly uninstalled and new ones installed: * Download, install, and update Driver Cleaner * Download new driver * Uninstall previous driver via Add/Remove Programs in the Control Panel * Reboot in Safe Mode (F ![]() * Run Driver Cleaner * Reboot * Install new driver Note: If you have discovered an optimal driver for a specific model of card, feel free to PM me and I'll compile a list of recommended drivers for different card models. Launch Options Source has many performance-friendly launch options built-in that you may find give you a significant performance gain. Launch properties can be added by right-clicking Counter-Strike: Source in Steam's My Games menu, clicking Properties, then Launch Options. -dxlevel: Sets the DirectX level Source runs in. You may find that setting this value lower than what your card can actually support to yield a performance increase. For example, a DirectX 9 card may run significantly faster in DirectX 8. Below is the recommended usage: * -dxlevel 90 for DirectX 9 * -dxlevel 81 for DirectX 8.1 * -dxlevel 80 for DirectX 8 * -dxlevel 70 for DirectX 7 -heapsize: Dedicates a specific amount of memory to Source. Increasing the allotted memory can yield substantial performance gains. However, it is important that you dedicate the right amount of memory. Dedicating too much or too little could actually cause a performance decrease. It is recommended you dedicate half of your system memory. Below is the recommended usage: * 512MB System Memory: -heapsize 262144 * 1GB System Memory: -heapsize 524288 * 2GB System Memory: -heapsize 1048576 (I'll add more later.) CVARs The following is a list of CVAR tweaks I've compiled through experimenting and various research. These commands help to strike an appropriate balance between quality and performance. Keep in mind, a really long config does not constitute a really good config! You can find other CFGs that basically destroy the look of the game or include countless unnecessary CVARs--this isn't one of them. I tried to maintain the appeal of Source while making it playable. These commands are CAL / CSP compliant. Simply paste the following into Notepad, and save the file as autoexec.cfg in your Steam\SteamApps\your@email.com\counter-strike source\cstrike\cfg folder. Note: The comments will not interfere with the commands. //Casey's Source Config //Updated 3/02/06 // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS_ mat_antialias // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 4_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 0 r_drawflecks 0// _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod 3 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _verify processor support before enabling_ // r_3dnow 1 // r_mmx 1 // r_sse 1 // r_sse2 1 // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Other settings_ budget_show_history 0 cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 clear echo "_casey's config loaded_" ------------------------------------------------------------------ bron : http://forums.caleague.com/showthread.php?t=549 Deze config boost je performance behoorlijk, maar alles blijft legaal(en word niet geblocked door cvarblock en dergelijke) Deze config staat ook bekend onder de "Niss" config. Dit is echter geript, dit is de orginele.
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Heddegijdagezeetgehadminderdawerklukwoardhoedoedeg ijdahoedoedegijdahoehedde gijdagedoan |
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#3
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Wanneer ik deze Cvars invoer in ".../steamapps/cstrike/cfg/config.cfg" en ik probeer CS te starten, dan start hij steam. een box komt met "preparing to launch cs source" voor 3-4 seconden en gaat dan weer weg, zonder cs source op te starten?
Help? |
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#4
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Quote:
niew topic maken ? |
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#5
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cl_minmodels
De oude command cl_minmodels werkt, in combinatie met andere commands
cl_min_ct 1/2/3 -> poppetje 1 2 of 3 cl_min_t 1/2/3 -> poppetje 1 2 of 3 cl_minmodels 0/1 Aan of uit
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Heddegijdagezeetgehadminderdawerklukwoardhoedoedeg ijdahoedoedegijdahoehedde gijdagedoan |
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#6
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Quote:
juistem, cl_minmodels 1 is aan ![]() cl_minmodels "1" cl_min_ct "1" cl_min_t "1" zo zijn de mijnes |
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#7
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Quote:
Weet niet waar jij met je gedachten zit dat die Caseys config een rip is van "nis config" Want dat is dikke BULLShit .. Caseys config is dus absoluut geen RIP van "nis config" Dus ga geen leugens vertellen plz.... |
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#8
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Quote:
niss config is rip van keesie en dat is ook precies wat hij zegt.. ![]()
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#unicum @ qnet
- Velocity "there is no spoone" - The Matricks |
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#9
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Quote:
ilja ownt en dat is NisS get your facts right ilja heeft hem zelf gebouwt! |
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#10
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Ik zie de map niet meer door de scope heen in me awp enz.
het is gewoon bruin Dit bedoel ik: ![]() (dit is dus een google plaatje bij mij is het gewoon bruin en zie je dat mooie effect niet)
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Garry's Mod 10 & 3dsmax 9 Laatst aangepast door TorNaDo op 20-08-2006 om 16:10. |
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